This script implements a realistic hogtie escape system that prevents players from breaking free when other players are nearby, enhancing roleplay immersion.
The script uses two main components:
function GetPlayersInRange(range)
local playersInRange = {}
local playerPed = PlayerPedId()
local playerId = PlayerId()
local coords = GetEntityCoords(playerPed)
for _, player in ipairs(GetActivePlayers()) do
local tgt = GetPlayerPed(player)
if player ~= playerId then
local targetCoords = GetEntityCoords(tgt)
local distance = #(coords - targetCoords)
if distance <= range then
table.insert(playersInRange, GetPlayerServerId(player))
end
end
end
return playersInRange
endCitizen.CreateThread(function()
while true do
local playerPed = PlayerPedId()
local hogtied = Citizen.InvokeNative(0x3AA24CCC0D451379, playerPed)
if hogtied then
Citizen.Wait(0)
DisableControlAction(1, 0x6E9734E8, true)
Citizen.InvokeNative(0xB8DE69D9473B7593, playerPed, 15)
local playersInRange = GetPlayersInRange(20.0)
if #playersInRange == 0 then
cantBreakFree = false
else
cantBreakFree = true
DisableControlAction(1, 0x295175BF, true)
end
else
Citizen.Wait(2000)
cantBreakFree = true
end
end
end)Performance Optimization
Range Configuration
Control Management
0x3AA24CCC0D451379: Hogtie state check0x6E9734E8: Break free control0xB8DE69D9473B7593: Ped action flags