DeleteVehicle — RedM Natives
0xE20A909D8C4A70F8 · VEHICLE · all
`` Deletes a vehicle. The vehicle must be a mission entity to delete, so call this before deleting: SET_ENTITY_AS_MISSION_ENTITY(vehicle, true, true); eg how to use: SET_ENTITY_AS_MISSION_ENTITY(vehicle, true, true); DELETE_VEHICLE(&vehicle); Deletes the specified vehicle, then sets the handle pointed to by the pointer to NULL. ``
Parameters
| Name | Type |
|---|---|
| vehicle | Vehicle* |
Returns
void