GetCharacterFromAudioConversationFilename — RedM Natives
0x9D7E12EC6A1EE4E5 · HUD · all
`` Note: you must use VAR_STRING. Byte code very similar to TEXT_COMMAND_DISPLAY_TEXT in V ``
Parameters
| Name | Type |
|---|---|
| text | long |
| position | int |
| length | int |
Returns
char*