GetPlayerTimeInPursuit — RedM Natives
0x7ADE63E1 · CFX · server
`` Gets the amount of time player has spent evading the cops. Counter starts and increments only when cops are chasing the player. If the player is evading, the timer will pause. ``
Parameters
| Name | Type | Description |
|---|---|---|
| playerSrc | char* | The target player |
| lastPursuit | BOOL | False = CurrentPursuit, True = LastPursuit |
Returns
int