SetEntityDrawOutlineRenderTechnique — RedM Natives
0x68DFF2DD · CFX · client
Sets the render technique for drawing an entity's outline. This function allows you to specify a technique group name to control how the entity's outline is rendered in the game. List of known technique group's: `` alt0 alt1 alt2 alt3 alt4 alt5 alt6 alt7 alt8 blit cube default geometry imposter imposterdeferred lightweight0 lightweight0CutOut lightweight0CutOutTint lightweight0WaterRefractionAlpha lightweight4 lightweight4CutOut lightweight4CutOutTint lightweight4WaterRefractionAlpha lightweight8 lightweight8CutOut lightweight8CutOutTint lightweight8WaterRefractionAlpha lightweightHighQuality0 lightweightHighQuality0CutOut lightweightHighQuality0WaterRefractionAlpha lightweightHighQuality4 lightweightHighQuality4CutOut lightweightHighQuality4WaterRefractionAlpha lightweightHighQuality8 lightweightHighQuality8CutOut lightweightHighQuality8WaterRefractionAlpha lightweightNoCapsule4 lightweightNoCapsule8 multilight tessellate ui unlit waterreflection waterreflectionalphaclip waterreflectionalphacliptint wdcascade ``
Parameters
| Name | Type | Description |
|---|---|---|
| techniqueGroup | char* | Technique group name. |
Returns
void