AddBlipForEntity — RedM Natives
0x30822554 · CFX · server
Create a blip that by default is red (enemy), you can use SET_BLIP_AS_FRIENDLY to make it blue (friend).\ Can be used for objects, vehicles and peds. Example of enemy: !enemy Example of friend: !friend This is the server-side RPC native equivalent of the client native ADD_BLIP_FOR_ENTITY.
Parameters
| Name | Type | Description |
|---|---|---|
| entity | Entity | The entity handle to create the blip. |
Returns
Blip