TaskDriveBy — RedM Natives
0x2B84D1C4 · CFX · server
`` Example: TASK::TASK_DRIVE_BY(l_467[1/22/], PLAYER::PLAYER_PED_ID(), 0, 0.0, 0.0, 2.0, 300.0, 100, 0, ${firing_pattern_burst_fire_driveby}); Needs working example. Doesn't seem to do anything. I marked p2 as targetVehicle as all these shooting related tasks seem to have that in common. I marked p6 as distanceToShoot as if you think of GTA's Logic with the native SET_VEHICLE_SHOOT natives, it won't shoot till it gets within a certain distance of the target. I marked p7 as pedAccuracy as it seems it's mostly 100 (Completely Accurate), 75, 90, etc. Although this could be the ammo count within the gun, but I highly doubt it. I will change this comment once I find out if it's ammo count or not. `` This is the server-side RPC native equivalent of the client native TASK_DRIVE_BY.
Parameters
| Name | Type |
|---|---|
| driverPed | Ped |
| targetPed | Ped |
| targetVehicle | Vehicle |
| targetX | float |
| targetY | float |
| targetZ | float |
| distanceToShoot | float |
| pedAccuracy | int |
| p8 | BOOL |
| firingPattern | Hash |
Returns
void