ePromptType — RedM Flags & Enums

enum · 67 values · ePromptType

Definition

enum ePromptType
{
	PP_SCENARIO = 0,
	PP_MOUNT,
	PP_VEHICLE,
	PP_GREET,
	PP_INSULT,
	PP_HORSEINTERACT,
	PP_HORSETRANSFER,
	PP_ROB,
	PP_DRAW_WEAPON,
	PP_INTERACTION_LOCKON,
	PP_HORSEDETACH,
	PP_HORSELEADING,
	PP_USE_DPS,
	PP_SURRENDER_FOR_ARREST,
	PP_SURRENDER_REACH_WEAPON,
	PP_DUEL,
	PP_INTERJECT_POS,
	PP_INTERJECT_NEG,
	PP_STOP_VEHICLE,
	PP_ROB_POS,
	PP_ROB_NEG,
	PP_STOP_WITNESS,
	PP_HORSE_INSULT,
	PP_DPS_AUTO_SIT,
	PP_CROUCH,
	PP_REQUEST_RIDE,
	PP_CALL_ANIMAL,
	PP_HORSE_CALM,
	PP_HORSE_ITEMS,
	PP_HORSE_CALLOUT,
	PP_STUDY,
	PP_HORSE_FOLLOW,
	PP_HORSE_STAY,
	PP_HORSE_FLEE,
	PP_TRACK_ANIMAL,
	PP_TARGET_INFO,
	PP_RELOAD_WEAPON,
	PP_EMOTE_TAUNT,
	PP_EMOTE_GREET,
	PP_EMOTE_REACT,
	PP_EMOTE_ACTION,
	PP_EMOTE_FLOURISH,
	PP_LEAVE_DPS,
	PP_ILO_MELEE,
	PP_HORSE_CARE,
	PP_HORSE_WEAPONS_HOLD,
	PP_HORSE_WEAPONS,
	PP_HORSE_PROXIMITY_INTERACT,
	PP_TRANSPORT_TRANSITION,
	PP_HORSE_BRUSH,
	PP_HORSE_FEED,
	PP_INTERACTION_LOCKON_GROUP,
	PP_ANIMAL_INTERACT,
	PP_MELEE_STEALTH_KILL,
	PP_SADDLE_WEAPONS_HOLD,
	PP_EMOTE_WHEEL,
	PP_TOGGLE_SCOPE,
	PP_SWITCH_FIRING_MODE,
	PP_EMOTE_GROUP_LINK,
	PP_EMOTE_GROUP_LINK_BACK,
	PP_EMOTE_TWIRL_GUN_HOLD,
	PP_EMOTE_TWIRL_GUN_VAR_A,
	PP_EMOTE_TWIRL_GUN_VAR_B,
	PP_EMOTE_TWIRL_GUN_VAR_C,
	PP_EMOTE_TWIRL_GUN_VAR_D,
	PP_SURRENDER_BREAK_OUT,
	PP_EMOTE_DANCE_FLOOR
};