ePromptType — RedM Flags & Enums
enum · 67 values · ePromptType
Definition
enum ePromptType
{
PP_SCENARIO = 0,
PP_MOUNT,
PP_VEHICLE,
PP_GREET,
PP_INSULT,
PP_HORSEINTERACT,
PP_HORSETRANSFER,
PP_ROB,
PP_DRAW_WEAPON,
PP_INTERACTION_LOCKON,
PP_HORSEDETACH,
PP_HORSELEADING,
PP_USE_DPS,
PP_SURRENDER_FOR_ARREST,
PP_SURRENDER_REACH_WEAPON,
PP_DUEL,
PP_INTERJECT_POS,
PP_INTERJECT_NEG,
PP_STOP_VEHICLE,
PP_ROB_POS,
PP_ROB_NEG,
PP_STOP_WITNESS,
PP_HORSE_INSULT,
PP_DPS_AUTO_SIT,
PP_CROUCH,
PP_REQUEST_RIDE,
PP_CALL_ANIMAL,
PP_HORSE_CALM,
PP_HORSE_ITEMS,
PP_HORSE_CALLOUT,
PP_STUDY,
PP_HORSE_FOLLOW,
PP_HORSE_STAY,
PP_HORSE_FLEE,
PP_TRACK_ANIMAL,
PP_TARGET_INFO,
PP_RELOAD_WEAPON,
PP_EMOTE_TAUNT,
PP_EMOTE_GREET,
PP_EMOTE_REACT,
PP_EMOTE_ACTION,
PP_EMOTE_FLOURISH,
PP_LEAVE_DPS,
PP_ILO_MELEE,
PP_HORSE_CARE,
PP_HORSE_WEAPONS_HOLD,
PP_HORSE_WEAPONS,
PP_HORSE_PROXIMITY_INTERACT,
PP_TRANSPORT_TRANSITION,
PP_HORSE_BRUSH,
PP_HORSE_FEED,
PP_INTERACTION_LOCKON_GROUP,
PP_ANIMAL_INTERACT,
PP_MELEE_STEALTH_KILL,
PP_SADDLE_WEAPONS_HOLD,
PP_EMOTE_WHEEL,
PP_TOGGLE_SCOPE,
PP_SWITCH_FIRING_MODE,
PP_EMOTE_GROUP_LINK,
PP_EMOTE_GROUP_LINK_BACK,
PP_EMOTE_TWIRL_GUN_HOLD,
PP_EMOTE_TWIRL_GUN_VAR_A,
PP_EMOTE_TWIRL_GUN_VAR_B,
PP_EMOTE_TWIRL_GUN_VAR_C,
PP_EMOTE_TWIRL_GUN_VAR_D,
PP_SURRENDER_BREAK_OUT,
PP_EMOTE_DANCE_FLOOR
};