eIkControlFlags — RedM Flags & Enums
flags · 31 values · eIkControlFlags
Related natives
| Name | Hash |
|---|---|
| TASK::TASK_PLAY_ANIM | 0xEA47FE3719165B94 |
| TASK::TASK_PLAY_ANIM_ADVANCED | 0x83CDB10EA29B370B |
Definition
enum eIkControlFlags
{
AIK_DISABLE_LEG_IK = (1 << 0),
AIK_DISABLE_ARM_IK = (1 << 1),
AIK_DISABLE_HEAD_IK = (1 << 2),
AIK_DISABLE_TORSO_IK = (1 << 3),
AIK_DISABLE_TORSO_REACT_IK = (1 << 4),
AIK_USE_LEG_ALLOW_TAGS = (1 << 5),
AIK_USE_LEG_BLOCK_TAGS = (1 << 6),
AIK_USE_ARM_ALLOW_TAGS = (1 << 7),
AIK_USE_ARM_BLOCK_TAGS = (1 << 8),
AIK_PROCESS_WEAPON_HAND_GRIP = (1 << 9),
AIK_USE_FP_ARM_LEFT = (1 << 10),
AIK_USE_FP_ARM_RIGHT = (1 << 11),
AIK_0x88FF50BE = (1 << 12),
AIK_DISABLE_TORSO_VEHICLE_IK = (1 << 13),
AIK_DISABLE_PRONE_IK = (1 << 14),
AIK_UPPERBODY = (1 << 15),
AIK_UPPERBODY_TAGS = (1 << 16),
AIK_0xFCDC149B = (1 << 17),
AIK_0x5465E64A = (1 << 18),
AIK_DISABLE_LEG_POSTURE_IK = (1 << 19),
AIK_0x32939A0E = (1 << 20),
AIK_BLOCK_NON_ANIMSCENE_LOOKS = (1 << 21),
AIK_0x3CC5DD38 = (1 << 22),
AIK_0xB819088C = (1 << 23),
AIK_DISABLE_CONTOUR_IK = (1 << 24),
AIK_0xF9E28A5F = (1 << 25),
AIK_0x983AE6C1 = (1 << 26),
AIK_0x5B5D2BEF = (1 << 27),
AIK_0xA4F64B54 = (1 << 28),
AIK_DISABLE_TWO_BONE_IK = (1 << 29),
AIK_0x0C1380EC = (1 << 30),
};