name — RedM Flags & Enums
enum · 71 values · eCombatAttributeFloats
Related natives
| Name | Hash |
|---|---|
| PED::SET_COMBAT_FLOAT | 0xFF41B4B141ED981C |
| PED::GET_COMBAT_FLOAT | 0x52DFF8A10508090A |
Definition
// Note: These names are actually from CCombatInfo, this enum name I just "made up"
enum eCombatAttributeFloats
{
BlindFireChance = 0,
BurstDurationInCover = 1,
MaxShootingDistance = 2,
TimeBetweenBurstsInCover = 3,
TimeBetweenPeeks = 4,
StrafeWhenMovingChance = 5,
WeaponAccuracy = 6,
FightProficiency = 7,
WalkWhenStrafingChance = 8,
HeliSpeedModifier = 9,
HeliSensesRange = 10,
AttackWindowDistanceForCover = 11,
TimeToInvalidateInjuredTarget = 12,
MinimumDistanceToTarget = 13,
BulletImpactDetectionRange = 14,
BulletImpactDetectionRangeMounted = 15,
AimTurnThreshold = 16,
OptimalCoverDistance = 17,
AutomobileSpeedModifier = 18,
SpeedToFleeInVehicle = 19,
TriggerChargeTime_Far = 20,
TriggerChargeTime_Near = 21,
MaxDistanceToHearEvents = 22,
MaxDistanceToHearEventsUsingLOS = 23,
MountSpeedModifier = 24,
MinTimeBetweenProjectileThrows = 25,
AccuracyOffsetModifier = 26,
MinTimeInBestCoverForAltCoverUse = 27,
CrouchChance = 28,
MaxWeaponPickupDistance = 29,
BulletReactionChance = 30,
DismountDistance = 31,
_0x0CEC48DC = 32,
HomingRocketBreakLockAngle = 33,
HomingRocketBreakLockAngleClose = 34,
HomingRocketBreakLockCloseDistance = 35,
HomingRocketTurnRateModifier = 36,
TimeBetweenAggressiveMovesDuringVehicleChase = 37,
PinnedDownTakeCoverAmount = 38,
HipFireChanceMultiplier = 39,
WeaponPickupChance = 40,
MountedChasingDistance = 41,
ExecuteTargetChance = 42,
ExecuteTargetFromReloadChance = 43,
ExecuteTargetMaxDistance = 44,
BulletImpactDetectionRangeVehicles = 45,
_0xA94F8185 = 46,
MinTimeInCombatBeforeCharge = 47,
StartStandAndFireDistance = 48,
ConsiderRecentChargeAsActiveTimeout = 49,
MinTimeBetweenChargesAtSameTarget = 50,
MinTimeForSamePedToChargeAgain = 51,
_0x2A55712F = 52,
_0x0247D0C2 = 53,
MinimumInCoverDistanceToTarget = 54,
_0x40D986C6 = 55,
_0x6B6A307B = 56,
DismountDistanceInWilderness = 57,
_0xC6F362EC = 58,
MinDistanceFromTargetForLastManFlee = 59,
ChanceOfLastManFleeFromCombat = 60,
_0xF90B3FEA = 61,
_0xA666E534 = 62,
_0xAE22ED1D = 63,
_0x28F16467 = 64,
_0xD981CDBB = 65,
DistanceToConsiderDismount = 66,
DistanceToConsiderDismountInWilderness = 67,
CoverMaxConsecutiveFlinchesAmount = 68,
_0x471F36DD = 69, // min time to target player after respawn
_0x24446F64 = 70,
_0x8F489019 = 71,
};