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enum · 71 values · eCombatAttributeFloats

Related natives

NameHash
PED::SET_COMBAT_FLOAT0xFF41B4B141ED981C
PED::GET_COMBAT_FLOAT0x52DFF8A10508090A

Definition

// Note: These names are actually from CCombatInfo, this enum name I just "made up"
enum eCombatAttributeFloats
{
	BlindFireChance = 0,
	BurstDurationInCover = 1,
	MaxShootingDistance = 2,
	TimeBetweenBurstsInCover = 3,
	TimeBetweenPeeks = 4,
	StrafeWhenMovingChance = 5,
	WeaponAccuracy = 6,
	FightProficiency = 7,
	WalkWhenStrafingChance = 8,
	HeliSpeedModifier = 9,
	HeliSensesRange = 10,
	AttackWindowDistanceForCover = 11,
	TimeToInvalidateInjuredTarget = 12,
	MinimumDistanceToTarget = 13,
	BulletImpactDetectionRange = 14,
	BulletImpactDetectionRangeMounted = 15,
	AimTurnThreshold = 16,
	OptimalCoverDistance = 17,
	AutomobileSpeedModifier = 18,
	SpeedToFleeInVehicle = 19,
	TriggerChargeTime_Far = 20,
	TriggerChargeTime_Near = 21,
	MaxDistanceToHearEvents = 22,
	MaxDistanceToHearEventsUsingLOS = 23,
	MountSpeedModifier = 24,
	MinTimeBetweenProjectileThrows = 25,
	AccuracyOffsetModifier = 26,
	MinTimeInBestCoverForAltCoverUse = 27,
	CrouchChance = 28,
	MaxWeaponPickupDistance = 29,
	BulletReactionChance = 30,
	DismountDistance = 31,
	_0x0CEC48DC = 32,
	HomingRocketBreakLockAngle = 33,
	HomingRocketBreakLockAngleClose = 34,
	HomingRocketBreakLockCloseDistance = 35,
	HomingRocketTurnRateModifier = 36,
	TimeBetweenAggressiveMovesDuringVehicleChase = 37,
	PinnedDownTakeCoverAmount = 38,
	HipFireChanceMultiplier = 39,
	WeaponPickupChance = 40,
	MountedChasingDistance = 41,
	ExecuteTargetChance = 42,
	ExecuteTargetFromReloadChance = 43,
	ExecuteTargetMaxDistance = 44,
	BulletImpactDetectionRangeVehicles = 45,
	_0xA94F8185 = 46,
	MinTimeInCombatBeforeCharge = 47,
	StartStandAndFireDistance = 48,
	ConsiderRecentChargeAsActiveTimeout = 49,
	MinTimeBetweenChargesAtSameTarget = 50,
	MinTimeForSamePedToChargeAgain = 51,
	_0x2A55712F = 52,
	_0x0247D0C2 = 53,
	MinimumInCoverDistanceToTarget = 54,
	_0x40D986C6 = 55,
	_0x6B6A307B = 56,
	DismountDistanceInWilderness = 57,
	_0xC6F362EC = 58,
	MinDistanceFromTargetForLastManFlee = 59,
	ChanceOfLastManFleeFromCombat = 60,
	_0xF90B3FEA = 61,
	_0xA666E534 = 62,
	_0xAE22ED1D = 63,
	_0x28F16467 = 64,
	_0xD981CDBB = 65,
	DistanceToConsiderDismount = 66,
	DistanceToConsiderDismountInWilderness = 67,
	CoverMaxConsecutiveFlinchesAmount = 68,
	_0x471F36DD = 69, // min time to target player after respawn
	_0x24446F64 = 70,
	_0x8F489019 = 71,
};