GetEntityBoneIndexByName — FiveM Natives
0xFB71170B7E76ACBA · ENTITY · all
`` Returns the index of the bone. If the bone was not found, -1 will be returned. list: pastebin.com/D7JMnX1g BoneNames: chassis, windscreen, seat_pside_r, seat_dside_r, bodyshell, suspension_lm, suspension_lr, platelight, attach_female, attach_male, bonnet, boot, chassis_dummy, //Center of the dummy chassis_Control, //Not found yet door_dside_f, //Door left, front door_dside_r, //Door left, back door_pside_f, //Door right, front door_pside_r, //Door right, back Gun_GripR, windscreen_f, platelight, //Position where the light above the numberplate is located VFX_Emitter, window_lf, //Window left, front window_lr, //Window left, back window_rf, //Window right, front window_rr, //Window right, back engine, //Position of the engine gun_ammo, ROPE_ATTATCH, //Not misspelled. In script "finale_heist2b.c4". wheel_lf, //Wheel left, front wheel_lr, //Wheel left, back wheel_rf, //Wheel right, front wheel_rr, //Wheel right, back exhaust, //Exhaust. shows only the position of the stock-exhaust overheat, //A position on the engine(not exactly sure, how to name it) misc_e, //Not a car-bone. seat_dside_f, //Driver-seat seat_pside_f, //Seat next to driver Gun_Nuzzle, seat_r I doubt that the function is case-sensitive, since I found a "Chassis" and a "chassis". - Just tested: Definitely not case-sensitive. ``
Parameters
| Name | Type |
|---|---|
| entity | Entity |
| boneName | char* |
Returns
int