NetworkResurrectLocalPlayer — FiveM Natives
0xEA23C49EAA83ACFB · NETWORK · all
Revives our local player who was previously dead. Note: Call this once you resurrect the player (this does not need to be called every frame). ``cpp enum ePlayerSpawnLocation { // system will decide SPAWN_LOCATION_AUTOMATIC = 0, SPAWN_LOCATION_NEAR_DEATH = 1, SPAWN_LOCATION_NEAR_TEAM_MATES = 2, // script defined area SPAWN_LOCATION_MISSION_AREA = 3, SPAWN_LOCATION_NEAR_OTHER_PLAYERS = 4, SPAWN_LOCATION_NEAR_CURRENT_POSITION = 5, SPAWN_LOCATION_AT_CURRENT_POSITION = 6, SPAWN_LOCATION_NET_TEST_BED = 7, SPAWN_LOCATION_CUSTOM_SPAWN_POINTS = 8, SPAWN_LOCATION_OUTSIDE_SIMEON_GARAGE = 9, SPAWN_LOCATION_NEAR_SPECIFIC_COORDS = 10, SPAWN_LOCATION_AT_SPECIFIC_COORDS = 11, SPAWN_LOCATION_AT_AIRPORT_ARRIVALS = 12, SPAWN_LOCATION_AT_SPECIFIC_COORDS_IF_POSSIBLE = 13, SPAWN_LOCATION_IN_SPECIFIC_ANGLED_AREA = 14, SPAWN_LOCATION_NEAREST_RESPAWN_POINT = 15, SPAWN_LOCATION_AT_SPECIFIC_COORDS_RACE_CORONA = 16, SPAWN_LOCATION_INSIDE_GARAGE = 17, SPAWN_LOCATION_INSIDE_PROPERTY = 18, SPAWN_LOCATION_INSIDE_PROPERTY_OR_GARAGE = 19, SPAWN_LOCATION_NEAR_DEATH_IMPROMPTU = 20, SPAWN_LOCATION_NEAR_CURRENT_POSITION_SPREAD_OUT = 21, SPAWN_LOCATION_NEAREST_RESPAWN_POINT_TO_SPECIFIC_COORDS = 22, SPAWN_LOCATION_NEAREST_HOSPITAL = 23, SPAWN_LOCATION_NEAREST_POLICE_STATION = 24, SPAWN_LOCATION_NEAREST_HOTEL_TO_SPECIFIC_COORDS = 25, SPAWN_LOCATION_MISSION_AREA_NEAR_CURRENT_POSITION = 26, SPAWN_LOCATION_PRIVATE_YACHT = 27, SPAWN_LOCATION_PRIVATE_YACHT_APARTMENT = 28, SPAWN_LOCATION_PRIVATE_FRIEND_YACHT = 29, SPAWN_LOCATION_PRIVATE_YACHT_NEAR_SHORE = 30, SPAWN_LOCATION_NEAR_GANG_BOSS = 31, SPAWN_LOCATION_NEAR_SPECIFIC_COORDS_WITH_GANG = 32, SPAWN_LOCATION_GANG_DM = 33, SPAWN_LOCATION_GANG_BOSS_PRIVATE_YACHT = 34, SPAWN_LOCATION_OFFICE = 35, SPAWN_LOCATION_CLUBHOUSE = 36, SPAWN_LOCATION_NEAR_CURRENT_POSITION_AS_POSSIBLE = 37, SPAWN_LOCATION_NEAR_CURRENT_PERCEIVED_POSITION = 38, SPAWN_LOCATION_IE_WAREHOUSE = 39, SPAWN_LOCATION_BUNKER = 40, SPAWN_LOCATION_HANGAR = 41, SPAWN_LOCATION_DEFUNCT_BASE = 42, SPAWN_LOCATION_NIGHTCLUB = 43, SPAWN_LOCATION_ARENA_GARAGE = 44, SPAWN_LOCATION_CASINO = 45, SPAWN_LOCATION_CASINO_APARTMENT = 46, SPAWN_LOCATION_CASINO_OUTSIDE = 47, SPAWN_LOCATION_ARCADE = 48, SPAWN_LOCATION_CASINO_NIGHTCLUB = 49, SPAWN_LOCATION_SUBMARINE = 50, SPAWN_LOCATION_HEIST_ISLAND_NEAR_DEATH = 51, SPAWN_LOCATION_HEIST_ISLAND_BEACH_PARTY = 52, SPAWN_LOCATION_LAND_NEAR_SUBMARINE = 53, SPAWN_LOCATION_CAR_MEET = 54, SPAWN_LOCATION_AUTO_SHOP = 55, SPAWN_LOCATION_FIXER_HQ = 56, SPAWN_LOCATION_SITTING_SMOKING = 57, SPAWN_LOCATION_DRUNK_WAKE_UP_MUSIC_STUDIO = 58, SPAWN_LOCATION_MUSIC_STUDIO = 59, TOTAL_SPAWN_LOCATIONS = 60 }; ` `cpp enum eSpawnReason { SPAWN_REASON_DEATH = 0, SPAWN_REASON_TRANSITION, SPAWN_REASON_MANUAL, SPAWN_REASON_RESTORE_CHARACTER, SPAWN_REASON_IN_VEHICLE }; ` ### Added parameters bUnpauseRenderPhases: This boolean parameter will unpause the render phases when set to true. iSpawnLocation: This integer parameter sets the player's spawn location metric for telemetry. See ePlayerSpawnLocation enum. * iSpawnReason: This integer parameter sets the player's spawn reason metric for telemetry. See eSpawnReason` enum.