GetWeaponHudStats — FiveM Natives
0xD92C739EE34C9EBA · WEAPON · all
`` // members should be aligned to 8 bytes by default but it's best to use alignas here, just to be sure struct WeaponHudStatsData { alignas(8) uint8_t hudDamage; // 0x0000 alignas(8) uint8_t hudSpeed; // 0x0008 alignas(8) uint8_t hudCapacity; // 0x0010 alignas(8) uint8_t hudAccuracy; // 0x0018 alignas(8) uint8_t hudRange; // 0x0020 }; Usage: WeaponHudStatsData data; if (GET_WEAPON_HUD_STATS(weaponHash, (Any*)&data)) { // uint8_t damagePercentage = data.hudDamage etc... } ``
Parameters
| Name | Type |
|---|---|
| weaponHash | Hash |
| outData | Any* |
Returns
BOOL