DrawSpotLight — FiveM Natives
0xD0F64B265C8C8B33 · GRAPHICS · all
`` Parameters: pos - coordinate where the spotlight is located dir - the direction vector the spotlight should aim at from its current position r,g,b - color of the spotlight distance - the maximum distance the light can reach brightness - the brightness of the light roundness - "smoothness" of the circle edge radius - the radius size of the spotlight falloff - the falloff size of the light's edge (example: www.i.imgur.com/DemAWeO.jpg) Example in C# (spotlight aims at the closest vehicle): Vector3 myPos = Game.Player.Character.Position; Vehicle nearest = World.GetClosestVehicle(myPos , 1000f); Vector3 destinationCoords = nearest.Position; Vector3 dirVector = destinationCoords - myPos; dirVector.Normalize(); Function.Call(Hash.DRAW_SPOT_LIGHT, pos.X, pos.Y, pos.Z, dirVector.X, dirVector.Y, dirVector.Z, 255, 255, 255, 100.0f, 1f, 0.0f, 13.0f, 1f); ``
Parameters
| Name | Type |
|---|---|
| posX | float |
| posY | float |
| posZ | float |
| dirX | float |
| dirY | float |
| dirZ | float |
| colorR | int |
| colorG | int |
| colorB | int |
| distance | float |
| brightness | float |
| hardness | float |
| radius | float |
| falloff | float |
Returns
void