TaskShootAtEntity — FiveM Natives
0xAC0631C9 · CFX · server
`` //this part of the code is to determine at which entity the player is aiming, for example if you want to create a mod where you give orders to peds Entity aimedentity; Player player = PLAYER::PLAYER_ID(); PLAYER::_GET_AIMED_ENTITY(player, &aimedentity); //bg is an array of peds TASK::TASK_SHOOT_AT_ENTITY(bg[i], aimedentity, 5000, MISC::GET_HASH_KEY("FIRING_PATTERN_FULL_AUTO")); in practical usage, getting the entity the player is aiming at and then task the peds to shoot at the entity, at a button press event would be better. Firing Pattern Hash Information: https://pastebin.com/Px036isB `` This is the server-side RPC native equivalent of the client native TASK_SHOOT_AT_ENTITY.
Parameters
| Name | Type |
|---|---|
| entity | Entity |
| target | Entity |
| duration | int |
| firingPattern | Hash |
Returns
void