TaskPlayPhoneGestureAnimation — FiveM Natives
0x8FBB6758B3B3E9EC · TASK · all
`` Example from the scripts: TASK::TASK_PLAY_PHONE_GESTURE_ANIMATION(PLAYER::PLAYER_PED_ID(), v_3, v_2, v_4, 0.25, 0.25, 0, 0); ========================================================= ^^ No offense, but Idk how that would really help anyone. As for the animDict & animation, they're both store in a global in all 5 scripts. So if anyone would be so kind as to read that global and comment what strings they use. Thanks. Known boneMaskTypes' "BONEMASK_HEADONLY" "BONEMASK_HEAD_NECK_AND_ARMS" "BONEMASK_HEAD_NECK_AND_L_ARM" "BONEMASK_HEAD_NECK_AND_R_ARM" p4 known args - 0.0f, 0.5f, 0.25f p5 known args - 0.0f, 0.25f p6 known args - 1 if a global if check is passed. p7 known args - 1 if a global if check is passed. The values found above, I found within the 5 scripts this is ever called in. (fmmc_launcher, fm_deathmatch_controller, fm_impromptu_dm_controller, fm_mission_controller, and freemode). ========================================================= ``
Parameters
| Name | Type |
|---|---|
| ped | Ped |
| animDict | char* |
| animation | char* |
| boneMaskType | char* |
| p4 | float |
| p5 | float |
| p6 | BOOL |
| p7 | BOOL |
Returns
void