SetPedPropIndex — FiveM Natives
0x829F2E2 · CFX · server
This native is used to set prop variation on a ped. Components, drawables and textures IDs are related to the ped model. ### MP Freemode list of props 0: Hats 1: Glasses 2: Ears 6: Watches 7: Bracelets List of Prop IDs ``cpp enum eAnchorPoints { ANCHOR_HEAD = 0, // "p_head" ANCHOR_EYES = 1, // "p_eyes" ANCHOR_EARS = 2, // "p_ears" ANCHOR_MOUTH = 3, // "p_mouth" ANCHOR_LEFT_HAND = 4, // "p_lhand" ANCHOR_RIGHT_HAND = 5, // "p_rhand" ANCHOR_LEFT_WRIST = 6, // "p_lwrist" ANCHOR_RIGHT_WRIST = 7, // "p_rwrist" ANCHOR_HIP = 8, // "p_lhip" ANCHOR_LEFT_FOOT = 9, // "p_lfoot" ANCHOR_RIGHT_FOOT = 10, // "p_rfoot" ANCHOR_PH_L_HAND = 11, // "ph_lhand" ANCHOR_PH_R_HAND = 12, // "ph_rhand" NUM_ANCHORS = 13, }; `` This is the server-side RPC native equivalent of the client native SET_PED_PROP_INDEX.
Parameters
| Name | Type | Description |
|---|---|---|
| ped | Ped | The ped handle. |
| componentId | int | The component that you want to set. Refer to [SET_PED_COMPONENT_VARIATION](#\_0x262B14F48D29DE80). |
| drawableId | int | The drawable id that is going to be set. Refer to [GET_NUMBER_OF_PED_PROP_DRAWABLE_VARIATIONS](#\_0x5FAF9754E789FB47). |
| textureId | int | The texture id of the drawable. Refer to [GET_NUMBER_OF_PED_PROP_TEXTURE_VARIATIONS](#\_0xA6E7F1CEB523E171). |
| attach | BOOL | Attached or not. |
Returns
void