AttachEntityToEntity — FiveM Natives
0x6B9BBD38AB0796DF · ENTITY · all
Attach an entity to the specified entity.
Parameters
| Name | Type | Description |
|---|---|---|
| entity1 | Entity | Entity to attach. |
| entity2 | Entity | Entity to attach `entity1` with. |
| boneIndex | int | This is different to boneID, use ['GET_PED_BONE_INDEX'](#\_0x3F428D08BE5AAE31) to get the index from the ID. use the index for attaching to specific bones. `entity1` will be attached to the center of `entity2` if bone index given doesn't correspond to bone indexes for that entity type. |
| xPos | float | X-axis offset from the center of `entity2`. |
| yPos | float | Y-axis offset from the center of `entity2`. |
| zPos | float | Z-axis offset from the center of `entity2`. |
| xRot | float | X-axis rotation. |
| yRot | float | Y-axis rotation. |
| zRot | float | Z-axis rotation. |
| p9 | BOOL | Unknown. Does not seem to have any effect. |
| useSoftPinning | BOOL | If set to false attached entity will not detach when fixed. |
| collision | BOOL | Controls collision between the two entities (FALSE disables collision). |
| isPed | BOOL | Pitch doesnt work when false and roll will only work on negative numbers (only peds) |