TaskGoToEntity — FiveM Natives
0x6A071245EB0D1882 · TASK · all
`` The entity will move towards the target until time is over (duration) or get in target's range (distance). p5 and p6 are unknown, but you could leave p5 = 1073741824 or 100 or even 0 (didn't see any difference but on the decompiled scripts, they use 1073741824 mostly) and p6 = 0 Note: I've only tested it on entity -> ped and target -> vehicle. It could work differently on other entities, didn't try it yet. Example: TASK::TASK_GO_TO_ENTITY(pedHandle, vehicleHandle, 5000, 4.0, 100, 1073741824, 0) Ped will run towards the vehicle for 5 seconds and stop when time is over or when he gets 4 meters(?) around the vehicle (with duration = -1, the task duration will be ignored). ``
Parameters
| Name | Type |
|---|---|
| entity | Entity |
| target | Entity |
| duration | int |
| distance | float |
| speed | float |
| p5 | float |
| p6 | int |
Returns
void