SetScriptGfxDrawOrder — FiveM Natives
0x61BB1D9B3A95D802 · GRAPHICS · all
Sets the draw order for script draw commands. Examples from decompiled scripts: GRAPHICS::SET_SCRIPT_GFX_DRAW_ORDER(7); GRAPHICS::DRAW_RECT(0.5, 0.5, 3.0, 3.0, v\_4, v\_5, v\_6, a\_0.\_f172, 0); GRAPHICS::SET_SCRIPT_GFX_DRAW_ORDER(1); GRAPHICS::DRAW_RECT(0.5, 0.5, 1.5, 1.5, 0, 0, 0, 255, 0); ``cpp enum eGfxDrawOrder { GFX_ORDER_BEFORE_HUD_PRIORITY_LOW = 0, GFX_ORDER_BEFORE_HUD = 1, GFX_ORDER_BEFORE_HUD_PRIORITY_HIGH = 2, GFX_ORDER_AFTER_HUD_PRIORITY_LOW = 3, GFX_ORDER_AFTER_HUD = 4, GFX_ORDER_AFTER_HUD_PRIORITY_HIGH = 5, GFX_ORDER_AFTER_FADE_PRIORITY_LOW = 6, GFX_ORDER_AFTER_FADE = 7, GFX_ORDER_AFTER_FADE_PRIORITY_HIGH = 8, } ``
Parameters
| Name | Type | Description |
|---|---|---|
| order | int | The intended draw order/layer. |
Returns
void