GetCombatFloat — FiveM Natives
0x52DFF8A10508090A · PED · all
`` p0: Ped Handle p1: int i | 0 <= i <= 27 p1 probably refers to the attributes configured in combatbehavior.meta. There are 13. Example: <BlindFireChance value="0.1"/> <WeaponShootRateModifier value="1.0"/> <TimeBetweenBurstsInCover value="1.25"/> <BurstDurationInCover value="2.0"/> <TimeBetweenPeeks value="10.0"/> <WeaponAccuracy value="0.18"/> <FightProficiency value="0.8"/> <StrafeWhenMovingChance value="1.0"/> <WalkWhenStrafingChance value="0.0"/> <AttackWindowDistanceForCover value="55.0"/> <TimeToInvalidateInjuredTarget value="9.0"/> <TriggerChargeTime_Near value="4.0"/> <TriggerChargeTime_Far value="10.0"/> -------------Confirmed by editing combatbehavior.meta: p1: 0=BlindFireChance 1=BurstDurationInCover 3=TimeBetweenBurstsInCover 4=TimeBetweenPeeks 5=StrafeWhenMovingChance 8=WalkWhenStrafingChance 11=AttackWindowDistanceForCover 12=TimeToInvalidateInjuredTarget 16=OptimalCoverDistance ``
Parameters
| Name | Type |
|---|---|
| ped | Ped |
| p1 | int |
Returns
float