NetworkExplodeVehicle — FiveM Natives
0x301A42153C9AD707 · NETWORK · all
`` In the console script dumps, this is only referenced once. NETWORK::NETWORK_EXPLODE_VEHICLE(vehicle, 1, 0, 0); ^^^^^ That must be PC script dumps? In X360 Script Dumps it is reference a few times with 2 differences in the parameters. Which as you see below is 1, 0, 0 + 1, 1, 0 + 1, 0, and a param? am_plane_takedown.c network_explode_vehicle(net_to_veh(Local_40.imm_2), 1, 1, 0); armenian2.c network_explode_vehicle(Local_80[6 <2>], 1, 0, 0); fm_horde_controler.c network_explode_vehicle(net_to_veh(uParam0), 1, 0, *uParam0); fm_mission_controller.c, has 6 hits so not going to list them. Side note, setting the first parameter to 0 seems to mute sound or so? Seems it's like ADD_EXPLOSION, etc. the first 2 params. The 3rd atm no need to worry since it always seems to be 0. ``
Parameters
| Name | Type |
|---|---|
| vehicle | Vehicle |
| isAudible | BOOL |
| isInvisible | BOOL |
| p3 | BOOL |
Returns
void