SetPedComponentVariation — FiveM Natives
0x262B14F48D29DE80 · PED · all
This native is used to set component variation on a ped. Components, drawables and textures IDs are related to the ped model. ### MP Freemode list of components 0: Face 1: Mask 2: Hair 3: Torso 4: Leg 5: Parachute / bag 6: Shoes 7: Accessory 8: Undershirt 9: Kevlar 10: Badge 11: Torso 2 List of Component IDs ``cpp // Components enum ePedVarComp { PV_COMP_INVALID = 0xFFFFFFFF, PV_COMP_HEAD = 0, // "HEAD" PV_COMP_BERD = 1, // "BEARD" PV_COMP_HAIR = 2, // "HAIR" PV_COMP_UPPR = 3, // "UPPER" PV_COMP_LOWR = 4, // "LOWER" PV_COMP_HAND = 5, // "HAND" PV_COMP_FEET = 6, // "FEET" PV_COMP_TEEF = 7, // "TEETH" PV_COMP_ACCS = 8, // "ACCESSORIES" PV_COMP_TASK = 9, // "TASK" PV_COMP_DECL = 10, // "DECL" PV_COMP_JBIB = 11, // "JBIB" PV_COMP_MAX = 12, }; ``
Parameters
| Name | Type | Description |
|---|---|---|
| ped | Ped | The ped handle. |
| componentId | int | The component that you want to set. |
| drawableId | int | The drawable id that is going to be set. Refer to [GET_NUMBER_OF_PED_DRAWABLE_VARIATIONS](#\_0x27561561732A7842). |
| textureId | int | The texture id of the drawable. Refer to [GET_NUMBER_OF_PED_TEXTURE_VARIATIONS](#\_0x8F7156A3142A6BAD). |
| paletteId | int | 0 to 3. |
Returns
void