AddStuntJump — FiveM Natives
0x1A992DA297A4630C · MISC · all
See description of ADD_STUNT_JUMP_ANGLED for detailed info. The only difference really is this one does not have the radius (or angle, not sure) floats parameters for entry and landing zones.
Parameters
| Name | Type | Description |
|---|---|---|
| x1 | float | Jump entry left far bottom corner coordinate X. |
| y1 | float | Jump entry left far bottom corner coordinate Y. |
| z1 | float | Jump entry left far bottom corner coordinate Z. |
| x2 | float | Jump entry right near top corner coordinate X. |
| y2 | float | Jump entry right near top corner coordinate Y. |
| z2 | float | Jump entry right near top corner coordinate Z. |
| x3 | float | Landing zone end coordinate X. |
| y3 | float | Landing zone end coordinate Y. |
| z3 | float | Landing zone end coordinate Z. |
| x4 | float | Landing zone start coordinate X. |
| y4 | float | Landing zone start coordinate Y. |
| z4 | float | Landing zone start coordinate Z. |
| camX | float | Stuntcam (cinematic) coordinate x. |
| camY | float | Stuntcam (cinematic) coordinate y. |
| camZ | float | Stuntcam (cinematic) coordinate z. |
| unk1 |