TaskVehicleDriveToCoordLongrange — FiveM Natives
0x158BB33F920D360C · TASK · all
You can let your character drive to the destination at the speed and driving style you set. You can use map marks to set the destination. ``cpp enum eDriveBehaviorFlags { DF_StopForCars = 1, DF_StopForPeds = 2, DF_SwerveAroundAllCars = 4, DF_SteerAroundStationaryCars = 8, DF_SteerAroundPeds = 16, DF_SteerAroundObjects = 32, DF_DontSteerAroundPlayerPed = 64, DF_StopAtLights = 128, DF_GoOffRoadWhenAvoiding = 256, DF_DriveIntoOncomingTraffic = 512, DF_DriveInReverse = 1024, DF_UseWanderFallbackInsteadOfStraightLine = 2048, DF_AvoidRestrictedAreas = 4096, DF_PreventBackgroundPathfinding = 8192, // These only work on MISSION_CRUISE DF_AdjustCruiseSpeedBasedOnRoadSpeed = 16384, DF_UseShortCutLinks = 262144, DF_ChangeLanesAroundObstructions = 524288, DF_UseSwitchedOffNodes = 2097152, //cruise tasks ignore this anyway--only used for goto's DF_PreferNavmeshRoute = 4194304, //if you're going to be primarily driving off road DF_PlaneTaxiMode = 8388608, // Only works for planes using MISSION_GOTO, will cause them to drive along the ground instead of fly DF_ForceStraightLine = 16777216, DF_UseStringPullingAtJunctions = 33554432, DF_AvoidHighways = 536870912, DF_ForceJoinInRoadDirection = 1073741824 } ``
Parameters
| Name | Type | Description |
|---|---|---|
| ped | Ped | Ped id for the task. |
| vehicle | Vehicle | Vehicle entity id for the task. |
| x | float | Destination X coordinate. |
| y | float | Destination Y coordinate. |
| z | float | Destination Z coordinate. |
| speed | float | Speed of driving. |