SetWeaponAnimationOverride — FiveM Natives
0x1055AC3A667F09D9 · WEAPON · all
Changes the selected ped aiming animation style, you can find the list of animations below. These are stored in the weaponanimations.meta file located in Grand Theft Auto V\update\update.rpf\common\data\ai\weaponanimations.meta. For Lua, it's best if you send the animation using compile-time jenkins hashes to avoid overhead. An example is shown down below. ### Animations ``cpp enum eWeaponAnimationOverrides { Ballistic = 0x5534A626, Default = 0xE4DF46D5, Franklin = 0x44C24694, Gang = 0xBC066B98, Michael = 0x55932F38, MP_F_Freemode = 0xACB10C83, Trevor = 0x2737D5AC, Hillbilly = 0x8503D409, Gang1H = 0x724A7AB7, FirstPerson = 0xEE38E8E0, FirstPersonAiming = 0xC76297A3, FirstPersonRNG = 0xA4FDD608, FirstPersonScope = 0x28117C22, FirstPersonMichael = 0xEAA2550B, FirstPersonMichaelAiming = 0x3E6FF30F, FirstPersonMichaelRNG = 0xB7A826C1, FirstPersonMichaelScope = 0xC554CF97, FirstPersonFranklin = 0xC407163A, FirstPersonFranklinAiming = 0x3D4B7B03, FirstPersonFranklinRNG = 0xBE79B0B4, FirstPersonFranklinScope = 0xAFEA6593, FirstPersonTrevor = 0xA65D5351, FirstPersonTrevorAiming = 0xF9BE8ED9, FirstPersonTrevorRNG = 0xD181ED09, FirstPersonTrevorScope = 0x34A67D6D, FirstPersonMPFemale = 0x8431583F, Fat = 0xC531A409, SuperFat = 0x529E5780, Female = 0x6D155A1B, GangFemale = 0x678ADF82, } ``
Parameters
| Name | Type | Description |
|---|---|---|
| ped | Ped | The ped handle. |
| animStyle | Hash | The animation style to apply, passed as a hash. |
Returns
void