FindAnimEventPhase — FiveM Natives
0x07F1BE2BCCAA27A7 · ENTITY · all
`` In the script "player_scene_t_bbfight.c4": "if (ENTITY::FIND_ANIM_EVENT_PHASE(&l_16E, &l_19F[v_4/16/], v_9, &v_A, &v_B))" -- &l_16E (p0) is requested as an anim dictionary earlier in the script. -- &l_19F[v_4/16/] (p1) is used in other natives in the script as the "animation" param. -- v_9 (p2) is instantiated as "victim_fall"; I'm guessing that's another anim --v_A and v_B (p3 & p4) are both set as -1.0, but v_A is used immediately after this native for: "if (v_A < ENTITY::GET_ENTITY_ANIM_CURRENT_TIME(...))" Both v_A and v_B are seemingly used to contain both Vector3's and floats, so I can't say what either really is other than that they are both output parameters. p4 looks more like a *Vector3 though -alphazolam `` Animations list
Parameters
| Name | Type |
|---|---|
| animDictionary | char* |
| animName | char* |
| p2 | char* |
| p3 | Any* |
| p4 | Any* |
Returns
BOOL